 |
 |
 |
Background
InteractivA '01 was born as a reaction to the big biennials of electronic
art, to the marginalisation experienced by new media artists with limited
access to technology, and to the need for creating a space for future
generations.
When I was asked to curate this exhibit, I did not imagine the dimensions
and consequences of such a task. I was just coming back from Alchemy,
a lab for new media artists organised by the Australian Network of Art
and Technology that took place in Brisbane, Australia. The idea of reuniting
the works of my colleagues and some of my closer friends in this endeavor
prompted my response.
For the past thirteen years, I have been producing part of my work in
Mérida, a provincial city in the south-east of Mexico, and I always
want to showcase Mérida as part of my artistic landscape. Although
the diverse communities that once made up Mérida's downtown have
largely been displaced, decay and overpopulation affect the city, and
racism towards migrant communities and the indigenous population, who
make up the bulk of the workforce, is still a major issue. Recently, residents
of nearby rural communities have migrated to the city en masse, creating
a syncretic dialogue where tradition and pop culture interweave with pre-Columbian
and colonial pasts and the socio-economic and political disparities of
the new century and the Information Age. The challenges of producing new
media art in settings where such conflicting histories meet the demands
of the present is one of the major subjects of this essay.
At the end of July of 1998, in collaboration with a group of artists
from Yucatn, I designed and programmed 'PDÀ?Digital', the
first web gallery in Yucatn. Agustin Chong Amaya was part of this
endeavor. The site was hosted for two years by the San Francisco-based
Bay Area Video Coalition. In 1999, Reyna Echeverria, Jorge Lara, Roger
Metri and I collaborated in the designing and programming of 'Presente
Continuo' an interactive web art project for trAce, an online writing
community based in England. Since then, I have been trying to bridge the
worlds of new media with Mérida.
Practicalities
The exhibit had been scheduled to open the second week of December at
one of the galleries run by the Institute of Culture of Yucatn.
Three weeks before the scheduled date, the person in charge of the exhibition
at the institute decided to cancel, claiming that the political condition
of the state had forced him to reduce his operating budget. The Yucatecan
artists and I decided to walk over to the MACAY (Museum of Contemporary
Art) to present the project to the directors there. Silvia Madrid, the
coordinator of activities at the museum, was very receptive and decided
to support the exhibition. She allocated the Expoforum, their biggest
gallery, for the end of March.
Knowing the technological limitations of the museum, we developed a campaign
to obtain support from the private sector. In less than two weeks we had
found the computer equipment, projectors, video monitors and sound devices
needed to mount the exhibition. ETRYC, a local communications company,
offered technical support for the installation of the computers and access
to the Internet. The rapid organisation by the artists demonstrated that
with a collaborative effort their project could come to life.
Issues around the museum technical facilities and access to the Internet
also came up. The museum's website, managed by a company that sells packages
of pages rather than creating specific interactive architectures to satisfy
their clients' needs, wanted money to create a link to the exhibition.
The museum refused to allocate the web portal in the server and the curator
had to pay, from his own packet, for space in a US server. Somehow InteractivA
'01 had become a semi-official, semi-independent hybrid. The Yucatecan
artists took advantage of this situation and created Cartodigital.org,
the organisation that was going to represent them as a collective.
Like most new media shows, InteractivA '01 ran into technical problems
just before the opening. The museum staff were very supportive, but because
it was the first time the museum had presented this type of exhibition,
they didn't know how to handle the press release and the publicity for
the show. Still today, InteractivA '01 doesn't have a link to the museum's
official web site.
Nevertheless, when the public started accessing the Expoforum, the biggest
room at the MACAY, the artists were able to give a real performance. Because
of the technical difficulties, they were fixing computers, bringing down
software from the Internet and figuring out the digital projection as
the audience arrived, giving the public the chance to see the artists
at work. Contrary to the expectation that work be 'finished', ready to
be displayed and shown, the public interaction with the artists at work
created a unique perspective, forcing spectators to re-evaluate the nature
of the museum in relation to new media arts.
Issues
Lack of access to the Internet is a big issue in Mérida and much
of Latin America. Artists here have limited or no access to technology
and to the kinds of knowledge needed to produce interactive art. On top
of that, none of the schools or universities in the city have wanted to
engage in the dialogue that is taking place between writers, engineers,
artists, programmers, sociologists, architects and business people around
the world on new media art at the beginning of the 21st century.
Presently, the big corporations and governments are fighting to control
and capitalise on the new information economies and the reorganisations
of the work force it creates. For very low wages, people in the so-called
'third world' increasingly process the information that comes from the
'first world' in big data containers. According to some residents of Mérida,
data processing 'sweatshops' have been opened in the city, despite the
fact that only 1.2% of the people here have personal access to computers
and the Internet. Shilpa Gulpta, with her InteractivA piece 'Diamonds
and You.com', explores this new colonial paradigm, which uses the net
to transport data into the 'developing countries' where it's classified,
archived and stored. We see the Internet being used to reproduce the geographical
and economic divisions created by 20th century imperialism.
On the other hand, information technology has created new kinds of movement
and transformation within physical spaces. The flows of information organise
'new territories/networks' involving telecommunications and computers,
nodes and hubs. Economic, social, political and cultural activities become
increasingly decentralised due to the possibility of reaching a global
audience. Cities and urban centres face a cultural transformation based
on a new spatial logic that is specific to the Information Age. As Manuel
Castells points out in 'Grassrooting the Space of Flows',
This logic is characterised by the combination of territorial sprawl
and location concentration. Thus intrametropolitan, interregional, and
international networks connect with global networks in a structure of
variable geometry that is enacted and modified by flows of information
and electronic circuits and fast, information-based transportation systems.
Hubs are points that offer both entry into these new networks and the
technology to travel from one hub to another. They can be bus stations,
ports, and in the case of new media exhibitions featuring net art, museums.
The MACAY became the site where people in Mérida could access the
diversity of work presented at the exhibition. In the same way, the web
portal of InteractivA '01, designed by Art Miller, became the cyber-hub
where diverse international communities converged to access some of the
works present at the exhibit. The artists of Cartodigital became the social
actors constructing a new understanding of the condition of high tech
art in the Latin American context.
In the case of InteractivA '01, the formation of a flow of information
that originated in a provincial city in the south east of Mexico emphasised
a critique of the centralisation of new media art around major metropolitan
centres. The new generation of Latin-American and 'third world' new media
artists are constantly excluded from museums, galleries and festivals
because they don't live in the right metropolis, or because their limited
access to technology forces them to produce 'rudimentary' work. The diversity
of works and artists grouped in this exhibition, however, demonstrate
that one doesn't have to be a 'guru programmer' with a 40 GB workstation
in order to make interactive art.
www.cartodigital.org/interactiva
|