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       Background
      InteractivA '01 was born as a reaction to the big biennials of electronic 
        art, to the marginalisation experienced by new media artists with limited 
        access to technology, and to the need for creating a space for future 
        generations. 
      
      When I was asked to curate this exhibit, I did not imagine the dimensions 
        and consequences of such a task. I was just coming back from Alchemy, 
        a lab for new media artists organised by the Australian Network of Art 
        and Technology that took place in Brisbane, Australia. The idea of reuniting 
        the works of my colleagues and some of my closer friends in this endeavor 
        prompted my response.  
      For the past thirteen years, I have been producing part of my work in 
        Mérida, a provincial city in the south-east of Mexico, and I always 
        want to showcase Mérida as part of my artistic landscape. Although 
        the diverse communities that once made up Mérida's downtown have 
        largely been displaced, decay and overpopulation affect the city, and 
        racism towards migrant communities and the indigenous population, who 
        make up the bulk of the workforce, is still a major issue. Recently, residents 
        of nearby rural communities have migrated to the city en masse, creating 
        a syncretic dialogue where tradition and pop culture interweave with pre-Columbian 
        and colonial pasts and the socio-economic and political disparities of 
        the new century and the Information Age. The challenges of producing new 
        media art in settings where such conflicting histories meet the demands 
        of the present is one of the major subjects of this essay. 
      At the end of July of 1998, in collaboration with a group of artists 
        from Yucatn, I designed and programmed 'PDÀ?Digital', the 
        first web gallery in Yucatn. Agustin Chong Amaya was part of this 
        endeavor. The site was hosted for two years by the San Francisco-based 
        Bay Area Video Coalition. In 1999, Reyna Echeverria, Jorge Lara, Roger 
        Metri and I collaborated in the designing and programming of 'Presente 
        Continuo' an interactive web art project for trAce, an online writing 
        community based in England. Since then, I have been trying to bridge the 
        worlds of new media with Mérida.  
      Practicalities
      The exhibit had been scheduled to open the second week of December at 
        one of the galleries run by the Institute of Culture of Yucatn. 
        Three weeks before the scheduled date, the person in charge of the exhibition 
        at the institute decided to cancel, claiming that the political condition 
        of the state had forced him to reduce his operating budget. The Yucatecan 
        artists and I decided to walk over to the MACAY (Museum of Contemporary 
        Art) to present the project to the directors there. Silvia Madrid, the 
        coordinator of activities at the museum, was very receptive and decided 
        to support the exhibition. She allocated the Expoforum, their biggest 
        gallery, for the end of March.  
      Knowing the technological limitations of the museum, we developed a campaign 
        to obtain support from the private sector. In less than two weeks we had 
        found the computer equipment, projectors, video monitors and sound devices 
        needed to mount the exhibition. ETRYC, a local communications company, 
        offered technical support for the installation of the computers and access 
        to the Internet. The rapid organisation by the artists demonstrated that 
        with a collaborative effort their project could come to life.  
      Issues around the museum technical facilities and access to the Internet 
        also came up. The museum's website, managed by a company that sells packages 
        of pages rather than creating specific interactive architectures to satisfy 
        their clients' needs, wanted money to create a link to the exhibition. 
        The museum refused to allocate the web portal in the server and the curator 
        had to pay, from his own packet, for space in a US server. Somehow InteractivA 
        '01 had become a semi-official, semi-independent hybrid. The Yucatecan 
        artists took advantage of this situation and created Cartodigital.org, 
        the organisation that was going to represent them as a collective. 
      Like most new media shows, InteractivA '01 ran into technical problems 
        just before the opening. The museum staff were very supportive, but because 
        it was the first time the museum had presented this type of exhibition, 
        they didn't know how to handle the press release and the publicity for 
        the show. Still today, InteractivA '01 doesn't have a link to the museum's 
        official web site.  
      Nevertheless, when the public started accessing the Expoforum, the biggest 
        room at the MACAY, the artists were able to give a real performance. Because 
        of the technical difficulties, they were fixing computers, bringing down 
        software from the Internet and figuring out the digital projection as 
        the audience arrived, giving the public the chance to see the artists 
        at work. Contrary to the expectation that work be 'finished', ready to 
        be displayed and shown, the public interaction with the artists at work 
        created a unique perspective, forcing spectators to re-evaluate the nature 
        of the museum in relation to new media arts. 
      
      Issues
      Lack of access to the Internet is a big issue in Mérida and much 
        of Latin America. Artists here have limited or no access to technology 
        and to the kinds of knowledge needed to produce interactive art. On top 
        of that, none of the schools or universities in the city have wanted to 
        engage in the dialogue that is taking place between writers, engineers, 
        artists, programmers, sociologists, architects and business people around 
        the world on new media art at the beginning of the 21st century. 
      Presently, the big corporations and governments are fighting to control 
        and capitalise on the new information economies and the reorganisations 
        of the work force it creates. For very low wages, people in the so-called 
        'third world' increasingly process the information that comes from the 
        'first world' in big data containers. According to some residents of Mérida, 
        data processing 'sweatshops' have been opened in the city, despite the 
        fact that only 1.2% of the people here have personal access to computers 
        and the Internet. Shilpa Gulpta, with her InteractivA piece 'Diamonds 
        and You.com', explores this new colonial paradigm, which uses the net 
        to transport data into the 'developing countries' where it's classified, 
        archived and stored. We see the Internet being used to reproduce the geographical 
        and economic divisions created by 20th century imperialism. 
      On the other hand, information technology has created new kinds of movement 
        and transformation within physical spaces. The flows of information organise 
        'new territories/networks' involving telecommunications and computers, 
        nodes and hubs. Economic, social, political and cultural activities become 
        increasingly decentralised due to the possibility of reaching a global 
        audience. Cities and urban centres face a cultural transformation based 
        on a new spatial logic that is specific to the Information Age. As Manuel 
        Castells points out in 'Grassrooting the Space of Flows', 
      This logic is characterised by the combination of territorial sprawl 
        and location concentration. Thus intrametropolitan, interregional, and 
        international networks connect with global networks in a structure of 
        variable geometry that is enacted and modified by flows of information 
        and electronic circuits and fast, information-based transportation systems. 
      Hubs are points that offer both entry into these new networks and the 
        technology to travel from one hub to another. They can be bus stations, 
        ports, and in the case of new media exhibitions featuring net art, museums. 
        The MACAY became the site where people in Mérida could access the 
        diversity of work presented at the exhibition. In the same way, the web 
        portal of InteractivA '01, designed by Art Miller, became the cyber-hub 
        where diverse international communities converged to access some of the 
        works present at the exhibit. The artists of Cartodigital became the social 
        actors constructing a new understanding of the condition of high tech 
        art in the Latin American context. 
      In the case of InteractivA '01, the formation of a flow of information 
        that originated in a provincial city in the south east of Mexico emphasised 
        a critique of the centralisation of new media art around major metropolitan 
        centres. The new generation of Latin-American and 'third world' new media 
        artists are constantly excluded from museums, galleries and festivals 
        because they don't live in the right metropolis, or because their limited 
        access to technology forces them to produce 'rudimentary' work. The diversity 
        of works and artists grouped in this exhibition, however, demonstrate 
        that one doesn't have to be a 'guru programmer' with a 40 GB workstation 
        in order to make interactive art.  
      www.cartodigital.org/interactiva 
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