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      When I was asked to curate this exhibit, I did not imagine the dimensions 
        and consequences of such a task. I was just coming back from Alchemy, 
        a lab for new media artists organised by the Australian Network of Art 
        and Technology that took place in Brisbane, Australia. The idea of reuniting 
        the works of my colleagues and some of my closer friends in this endeavor 
        prompted my response.  
      For the past thirteen years, I have been producing part of my work in 
        Mérida, a provincial city in the south-east of Mexico, and I always 
        want to showcase Mérida as part of my artistic landscape. Although 
        the diverse communities that once made up Mérida's downtown have 
        largely been displaced, decay and overpopulation affect the city, and 
        racism towards migrant communities and the indigenous population, who 
        make up the bulk of the workforce, is still a major issue. Recently, residents 
        of nearby rural communities have migrated to the city en masse, creating 
        a syncretic dialogue where tradition and pop culture interweave with pre-Columbian 
        and colonial pasts and the socio-economic and political disparities of 
        the new century and the Information Age. The challenges of producing new 
        media art in settings where such conflicting histories meet the demands 
        of the present is one of the major subjects of this essay. 
      At the end of July of 1998, in collaboration with a group of artists 
        from Yucatn, I designed and programmed 'PDÀ?Digital', the 
        first web gallery in Yucatn. Agustin Chong Amaya was part of this 
        endeavor. The site was hosted for two years by the San Francisco-based 
        Bay Area Video Coalition. In 1999, Reyna Echeverria, Jorge Lara, Roger 
        Metri and I collaborated in the designing and programming of 'Presente 
        Continuo' an interactive web art project for trAce, an online writing 
        community based in England. Since then, I have been trying to bridge the 
        worlds of new media with Mérida.  
      Practicalities
      The exhibit had been scheduled to open the second week of December at 
        one of the galleries run by the Institute of Culture of Yucatn. 
        Three weeks before the scheduled date, the person in charge of the exhibition 
        at the institute decided to cancel, claiming that the political condition 
        of the state had forced him to reduce his operating budget. The Yucatecan 
        artists and I decided to walk over to the MACAY (Museum of Contemporary 
        Art) to present the project to the directors there. Silvia Madrid, the 
        coordinator of activities at the museum, was very receptive and decided 
        to support the exhibition. She allocated the Expoforum, their biggest 
        gallery, for the end of March.  
      Knowing the technological limitations of the museum, we developed a campaign 
        to obtain support from the private sector. In less than two weeks we had 
        found the computer equipment, projectors, video monitors and sound devices 
        needed to mount the exhibition. ETRYC, a local communications company, 
        offered technical support for the installation of the computers and access 
        to the Internet. The rapid organisation by the artists demonstrated that 
        with a collaborative effort their project could come to life.  
      Issues around the museum technical facilities and access to the Internet 
        also came up. The museum's website, managed by a company that sells packages 
        of pages rather than creating specific interactive architectures to satisfy 
        their clients' needs, wanted money to create a link to the exhibition. 
        The museum refused to allocate the web portal in the server and the curator 
        had to pay, from his own packet, for space in a US server. Somehow InteractivA 
        '01 had become a semi-official, semi-independent hybrid. The Yucatecan 
        artists took advantage of this situation and created Cartodigital.org, 
        the organisation that was going to represent them as a collective. 
      Like most new media shows, InteractivA '01 ran into technical problems 
        just before the opening. The museum staff were very supportive, but because 
        it was the first time the museum had presented this type of exhibition, 
        they didn't know how to handle the press release and the publicity for 
        the show. Still today, InteractivA '01 doesn't have a link to the museum's 
        official web site.  
      Nevertheless, when the public started accessing the Expoforum, the biggest 
        room at the MACAY, the artists were able to give a real performance. Because 
        of the technical difficulties, they were fixing computers, bringing down 
        software from the Internet and figuring out the digital projection as 
        the audience arrived, giving the public the chance to see the artists 
        at work. Contrary to the expectation that work be 'finished', ready to 
        be displayed and shown, the public interaction with the artists at work 
        created a unique perspective, forcing spectators to re-evaluate the nature 
        of the museum in relation to new media arts. 
        
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